![]() That’s when SteamCharts says some 92,268 players logged in. Previously the all-time highest concurrent player count for The Witcher 3 came at launch, on May 1, 2015. Player data comes courtesy of SteamCharts, which pulls information from Valve’s publicly available API. The news comes from Marcin Momot, global community lead for developer CD Projekt Red. So while I may have some influence, I cannot force anything (and this ship has sailed, so to speak).This week, more than four years after the game originally launched, The Witcher 3: Wild Hunt has more concurrent players on Steam than ever before. Since then, Epic has scored a number of high-profile PC exclusives, including “Tom Clancy’s The Division 2,” “Metro Exodus,” and “Borderlands 3.”įirst – Please understand that although I may have thoughts and opinions about this topic, the authority here truly is in the hands of our publishing partner, 2k Games. Valve quickly responded to the new competition by lowering its usual 30% take to 25% for Steam titles that earn more than $10 million. The Epic Games Store launched in December 2018 with an 88%/12% revenue share model for developers. And you can bitch and moan and brigade and stalk my shit, but at the end of the day when we look back at this moment we’ll realize that this was the moment where the digital stores on PC became unmonopolized.” “And some of you guys are going to hate it and scream bloody murder and you’ll even blame me, personally, for it. “And so we’re going to swallow the Epic Game Store pill with ‘Borderlands 3,'” he said. Pitchford goes on to say that while the Epic Games Store might not be the industry leader in 10 years, Steam won’t be either, because Epic’s moves right now are opening the door for a more vibrant and competitive economy. When we look back at Steam in five or ten years, it may look like a dying store and other, competitive stores, will be the place to be.” From a track record point of view, my expectation is that Epic’s investment in technology will outpace Valve’s substantially. “I have also worked with Epic for about as long, too, as a licensee of their engine and, more recently, as a retail publisher of their game, ‘Fortnite.’ I know a lot about these people and these businesses. ![]() “I worked with Valve for many years (20) both as a developer in the ‘Half-Life’ franchise and as a developer and publisher on the Steam platform,” he said. ![]()
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